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Created: 22 November 2007
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CodeMaestro » Magical Square Root Implementation In Quake III
Any 3D engine draws it’s power and speed from the mathematical models and implementations within, and trust John Carmack of ID software for using really good hacks. As it turns out, a very interesting ... [More...]
First added: 22 November 2007, by: David Wiblin
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Average rating (2 ratings): Tags: software, accuracy, approximation, performance, root [More...]
